Module 1 - Getting started in Scratch
Z Wiki Mistrzowie Kodowania
These materials have been developed by Ośrodek Edukacji Informatycznej i Zastosowań Komputerów (Centre for Information Technology Education and Application of Computers) in Warsaw as part of the “Mistrzowie Kodowania” (“Coding Masters”) Programme funded by Samsung Electronics Polska, licensed under CC-BY-SA “Attribution – Share Alike 3.0 Poland”
Spis treści
Information
Objectives
General Objectives:
- Introduction of the concepts of algorithm (set of operations to be performed) and programme (computer readable data) with real-life examples students will be familiar with.
- Presentation of the Scratch environment.
Specific objectives
- The student will learn to move and rotate the sprite on the stage.
- The student will learn to construct simple scripts that respond to pressing a key.
- The student will understand and know how to use loop instructions for repetitive tasks.
- The student will be able to translate a simple algorithm (rule) into a programme in Scratch.
Stages
Theoretical introduction, or what we are going to do in class
Time to complete this part: about 10 minutes
We will refer to games students know. Let them list the games they play. We focus on games in which they control a character, e.g. Angry Birds.