Module 3 - The “Cat in a Maze” Project
Z Wiki Mistrzowie Kodowania
Wersja A Rudzik-Sawicka (dyskusja | edycje) z dnia 09:03, 7 lip 2015
These materials have been developed by Ośrodek Edukacji Informatycznej i Zastosowań Komputerów (Centre for Information Technology Education and Application of Computers) in Warsaw as part of the “Mistrzowie Kodowania” (“Coding Masters”) Programme funded by Samsung Electronics Polska, licensed under CC-BY-SA “Attribution – Share Alike 3.0 Poland”
Spis treści
Information
Objectives
General objectives:
- Review and revision of previously presented Scratch commands and language structures.
- Development of a simple maze game project.
- Implementation of the game in the Scratch environment.
Specific objectives:
- The student will learn to construct simple scripts that respond to pressing a key.
- The student will understand and know how to use the conditional instruction and the loop instruction.
- The student will be able to control the behaviour of a sprite based on its location.
- The student will be able to change and edit the stage background.
- The student will be able to implement a sprite’s behaviour on a project basis.
Preparation before the class:
Before the class the students receive a file with a background (a ready maze board) for the Cat in a Maze game. Before the lesson we load it to computers in the students’ stations.