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Introduction 2 - Description of the Scratch environment

Dodane 1886 bajtów, 20:29, 6 lip 2015
/* Web browser Scratch 2.0 environment – the sprite panel */
When we click the blue circle with the letter “i” in the upper left hand corner of the sprite image we can see information about the sprite’s properties:<br />
• name window – we can change the name of the sprite <br /> • x, y – current coordinates of the sprite on the stage <br /> • sprite movement direction (we can change it by pulling the blue line) <br /> • rotation style:in a circle – that is any rotation, horizontally – rotation only to the right and to the left dot – no rotation <br /> • can drag in player – when we select the square we will be able to drag the sprite with the maximized stage site (i.e. in the player) <br /> • show – after unchecking the square the sprite will be hidden (the same is done by the hide block)<br />  === Web browser Scratch 2.0 environment – the resource panel ===This part of the environment shows the resources of a selected object – sprite or stage. Resources include: scripts, costumes and sounds. We select them by clicking the appropriate tab.<br />===Sprite scripts ===In the new Scratch version (2.0) there are 10 groups of blocks with which we build sprite scripts. Each sprite may have different scripts. Scripts are built by dragging blocks from the '''tray''' to the right side – to the '''scripts window'''. A block can be removed by dragging it outside this window. A block can be made by clicking on it both in the tray and in the scripts window. A block or script being executed has a yellow border. Some blocks have windows which can be filled in (with numbers, text, or by selecting values). ilustracja... ===Sprite costumes===When we select the tab costume1, we can change sprite costumes, i.e. sprite pictures. The tray contains all of the sprite’s costumes. The panel on the right side is now a graphics editor where we can create or change a costume. The editor can work in two versions: vector (Vector mode) or bitmap (bitmap mode). The latter is a Paint style editor. Just like in the script panel, here we can choose a new costume. It will be added as another sprite costume. To delete a costume we need to choose one from the tray and click the “x” in the right upper hand corner of the picture.  <p align="center">[[Plik:1eng1.JPG]]</p><br /><br /> ===Sounds ===After we select the Sounds tab we can change and add sounds for a sprite. We have the option to add new sounds and process them. <br /><p align="center">[[Plik:1eng2.JPG]]</p><br />===All Scratch blocks===<p align="center">[[Plik:1eng3motion.JPG]]</p><br /><p align="center">[[Plik:1eng3looks.JPG]]</p><br />
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