Module 1 - Getting started in Scratch: Różnice pomiędzy wersjami

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These materials have been developed by Ośrodek Edukacji Informatycznej i Zastosowań Komputerów (Centre for Information Technology Education and Application of Computers) in Warsaw as part of the “Mistrzowie Kodowania” (“Coding Masters”) Programme funded by Samsung Electronics Polska, licensed under CC-BY-SA “Attribution – Share Alike 3.0 Poland”


Information

Objectives

General Objectives:

  • Introduction of the concepts of algorithm (set of operations to be performed) and programme (computer readable data) with real-life examples students will be familiar with.
  • Presentation of the Scratch environment.


Specific objectives

  • The student will learn to move and rotate the sprite on the stage.
  • The student will learn to construct simple scripts that respond to pressing a key.
  • The student will understand and know how to use loop instructions for repetitive tasks.
  • The student will be able to translate a simple algorithm (rule) into a programme in Scratch.


Stages

Theoretical introduction, or what we are going to do in class

Time to complete this part: about 10 minutes


We will refer to games students know. Let them list the games they play. We focus on games in which they control a character, e.g. Angry Birds.