Module 3 - The “Cat in a Maze” Project

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These materials have been developed by Ośrodek Edukacji Informatycznej i Zastosowań Komputerów (Centre for Information Technology Education and Application of Computers) in Warsaw as part of the “Mistrzowie Kodowania” (“Coding Masters”) Programme funded by Samsung Electronics Polska, licensed under CC-BY-SA “Attribution – Share Alike 3.0 Poland”

Information

Objectives

General objectives:

  • Review and revision of previously presented Scratch commands and language structures.
  • Development of a simple maze game project.
  • Implementation of the game in the Scratch environment.

Specific objectives:

  • The student will learn to construct simple scripts that respond to pressing a key.
  • The student will understand and know how to use the conditional instruction and the loop instruction.
  • The student will be able to control the behaviour of a sprite based on its location.
  • The student will be able to change and edit the stage background.
  • The student will be able to implement a sprite’s behaviour on a project basis.

Preparation before the class:

Before the class the students receive a file with a background (a ready maze board) for the Cat in a Maze game. Before the lesson we load it to computers in the students’ stations.

Stages

Part 1. Discussion of solutions to selected module II additional tasks