Zmiany

Skocz do: nawigacji, wyszukiwania
/* Suggested additional tasks to be self-completed by students */
At the beginning of the lesson we remind students what they were supposed to prepare between classes. We invite a volunteer to present his/her solution. We ask if anyone came up with a different solution. We discuss the solutions (we praise each correct solution).''
''If there was no homework, we start by repeating key issues from the previous module. We also ask if the students have any doubts about their own projects. We invite students to show anything they are proud of if they want to.''  
===Designing and writing a programme which automatically controls sprites – the Cat lurking and waiting for the Mouse===
1. # A drawing determines the Kitten’s position at the trap (at the top or at the bottom of the trap). 2. # We add the support of L and P keys changing the direction in which the Mouse is to turn, and G and D keys controlling where the Kitten is to wait for the Mouse. 3. # We change the Kitten script so that it moves randomly up and down along the left edge of the screen.
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